The latest Deadlock update, released as a Minor Update dated 11-04-2026, reshuffles the hero roster in a big way. Baba, Celeste and Deadman Danny all take nerfs, while Apollo, Mo & Krill, Nurse Harrow and Rat King receive buffs, and Healbane’s stacks now diminish faster. Here is a breakdown of what changed so you know before queueing up.
Deadlock Update Overview
This Deadlock update is a balance-focused patch with no developer commentary attached, so the numbers below speak for themselves. The changes are grouped by hero and by whether they strengthen or weaken that hero’s kit.
Nerfs: Baba, Celeste and Deadman Danny
- Baba: Spirit Resistance scaling drops from 0.7 to 0.5, melee damage per boon falls by 10%, and Baba’s Brew gets a longer cooldown (27s to 28s), reduced Burn DPS spirit scaling (0.15 to 0.13) and a slower cycle time (1.5s to 1.6s). Granny Long Legs also loses resistance, with Melee Resist and Debuff Resist both falling from 30% to 25%. For earlier changes, see our previous Deadlock minor update.
- Celeste: Dazzling Trick’s T3 silence drops from +1.25s to +0.75s. Radiant Daggers loses range (30m to 25m, now on T2) and Spirit Amp per stack falls from +7% to +6% (now on T3). Shining Wonder is hit across the board: slow goes from -32% to -28% movement, cooldown rises from 160s to 170s, bounce range shrinks from 15.5m to 15m, T1 move speed slow goes from -16% to -14%, and T2 bonus damage drops from +90 to +80.
- Deadman Danny: Close The Deal’s bonus damage against targets under half health falls from +75% to +55%. Strix Salvo’s spirit scaling is reduced by 8%, and Chimera Mk1’s T2 Heal On Hit drops from 150 to 125 with its heal spirit scaling lowered from 2.0 to 1.7. Catch up on the hero in our Deadman Danny launch coverage.
Buffs: Apollo, Mo & Krill, Nurse Harrow and Rat King
- Apollo: Riposte’s Pommel Hit now also disarms the enemy and ends any existing parry on the target. Riposte’s T2 duration rises from +0.6s to +0.7s, and Itani Lo Sahn’s T3 bonus damage increases from +50% to +60%.
- Mo & Krill: Scorn’s heal from heroes rises from 1.2x to 1.3x, Burrow’s damage radius grows by 0.5m, and Combo’s health per kill increases from 40 to 50. Sand Blast’s T2 now applies -28% to both slow and dash distance, up from -24% slow and -26% dash distance.
- Nurse Harrow: Bullet damage increases by 8%. Lurking Terrors gains a wider vertical angle (50% to 65%) and a shorter fear buildup time (2s to 1.75s). See our Nurse Harrow ability overview for background.
- Rat King: Bullet damage rises from 5.7 to 5.8 and ammo from 24 to 26. Scrap Grenade’s melee fuse time extension is trimmed from 0.4s to 0.25s, while Rule, Ratannia! gains +1m move speed (+3m to +4m) and its T1 now also reduces cooldown by 25s.
Healbane Stack Change
Healbane’s stacks now diminish 20% more aggressively. At 2 stacks the value moves from 57.8% to 54.7%, and at 4 stacks it drops from 82.2% to 72%.
What the Balance Changes Mean for Players
Baba and Celeste players will find several core abilities weaker, with lower resistances, longer cooldowns and reduced slow or range. Deadman Danny players lose damage against wounded targets and some healing from Chimera Mk1. On the other side, Apollo, Mo & Krill, Nurse Harrow and Rat King gain extra damage, healing, ammo or control. Trying the new numbers in your own matches is the best way to see how much each change matters.
Source: Steam Deadlock patch notes, Minor Update – 11-04-2026.

