Assetto Corsa EVO Early Access at 13 Months: A Promising Foundation Still Finding Its Road
What KUNOS Has Gotten Right: The Driving Experience

The physics engine remains EVO’s strongest asset. KUNOS built a next-generation tire model paired with a 1000Hz suspension simulation that represents a meaningful leap over the original Assetto Corsa. The sim racing community broadly agrees that the moment-to-moment driving feel is among the best in current simulators. Force feedback, in particular, draws consistent praise for its detail and responsiveness.
Visual fidelity matches the physics ambition. PBR materials, volumetric clouds, and dynamic global illumination make EVO one of the best-looking racing sims on the market. Laser-scanned tracks maintain the series’ hallmark accuracy while looking dramatically better than their AC1 counterparts.
KUNOS also shipped VR and triple-screen support from day one. Unlike some competitors that added VR as an afterthought, EVO launched with both display modes available from the start — a critical feature for the sim racing hardware enthusiast audience.
Physics and force feedback are the foundation everything else is built on, and KUNOS addressed these elements first.
Assetto Corsa EVO Update 0.5 and the Road from 0.4

Update 0.4, which landed on December 4, 2025, was the largest content drop to date, according to assettocorsa.gg. It delivered 10 cars, 5 tracks including the iconic Nordschleife, and the launch of the Daily Racing Portal with SimGrid-powered Grid Rating matchmaking. That update marked a turning point for EVO’s multiplayer viability.
The Daily Racing Portal deserves particular attention. Structured online racing with skill-based matchmaking was a glaring gap in the original Assetto Corsa, which relied entirely on community servers. The Grid Rating system gives EVO a competitive multiplayer backbone that AC1 never had natively.
Assetto Corsa EVO update 0.5, rolling out now in February 2026, adds 9 new cars and 3 new tracks, including Watkins Glen, the BMW M2, and the fan-favorite Toyota AE86, as reported by Traxion. Content now sits at roughly 39 cars and 13 track layouts, up from 20 cars and 5 tracks at the Early Access launch.
The content trajectory is accelerating. The gap between 0.4 and 0.5 was roughly two months, and the additions are growing larger with each update cycle.
The Assetto Corsa EVO Career Mode Controversy: Context Matters
On February 4, 2026, KUNOS announced that the originally planned economy-based career mode has been scrapped, as reported by OverTake.gg. In its place, a “Driving Academy” focused on skill improvement, driving fundamentals, leaderboards, and time-based challenges will be developed.
The community reaction was sharp. The r/assettocorsaevo subreddit erupted in backlash, and recent Steam reviews dropped to 32% positive. Many players feel that a structured single-player progression was a key selling point now being walked back. For anyone tracking the Assetto Corsa EVO career mode saga, this was the most controversial moment in the game’s Early Access period so far.
There is another side to the argument. KUNOS framed the decision as pragmatic — building a full economy-based career mode to a high standard requires enormous resources, and a tighter Driving Academy concept can be executed well within the remaining development timeline. As Top Gear noted, some community voices have expressed support, reasoning that a polished, focused feature is preferable to an ambitious but half-baked one.
Feature pivots during Early Access, while frustrating, are part of the process. Games like Hades, Baldur’s Gate 3, and Assetto Corsa Competizione underwent significant design changes during pre-release development. The key question is whether the Driving Academy delivers genuine value — and that remains to be seen.
The Elephant in the Paddock: Player Count and Pace of Development
Chart showing Assetto Corsa EVO Steam player count declining from a peak of 25,752 concurrent players at launch to the low hundreds in early 2026
Player count has dropped approximately 98% from its launch-day peak of 25,752 concurrent players, according to Steambase. Current numbers sit in the low hundreds. That is a stark figure, but it requires context.
Early Access sims typically lose players after launch. The EA release attracted curiosity-driven buyers who tried the game and shelved it to wait for more content. This pattern is common across the genre. The more relevant metric will be how many players return at 1.0 and during major content drops.
Update cadence has been a sore point. Five major updates in 13 months is modest, and some players feel development is moving too slowly for the $39.99 price tag.
The Digital Bros layoffs in late 2025, which cut approximately 30% of staff — around 130 jobs — have raised legitimate concerns about resourcing, as Gameranx reported. KUNOS has stated, however, that core development continues. A satellite team is working on PS5 and Xbox Series X|S console ports, and post-1.0 plans include 5 additional free tracks and the long-awaited mod editor.
The Road to 1.0: What Is Coming
A full 1.0 release is not expected before Summer 2026, according to Digital Bros financial filings reported by OverTake.gg. The current Early Access timeline has slipped from the original Fall 2025 target.
Content targets for 1.0 include approximately 100 cars, 15 circuits, and the Eifel/Nurburgring region free roam mode, which Traxion reports is confirmed for early 2026. Free Roam is a notable addition. An open-world driving area set around the Nurburgring could differentiate EVO from every other sim on the market and recalls the beloved tourist and free drive experience that AC1 modders created informally.
Post-1.0 plans include 5 additional free tracks, modding tools with a dedicated mod editor, and console versions for PS5 and Xbox Series X|S, as confirmed by Traxion. The mod editor is arguably the most important post-launch feature. The original Assetto Corsa’s longevity was built on its mod community, and EVO’s new engine means old mods are incompatible. A healthy modding ecosystem could transform EVO the same way it transformed AC1.
Dynamic weather is partially implemented and will continue to be refined through the 1.0 release window.
The Case for Buying Now Versus Waiting
For dedicated sim racers who primarily value driving feel, force feedback quality, and structured online racing via the Daily Racing Portal, EVO already delivers a strong experience in those areas. At $39.99, the price will increase at 1.0, so early adoption carries a financial incentive. Those looking for a thorough Assetto Corsa EVO 2026 review should note that a definitive verdict will only be possible after the 1.0 launch.
For players who want a complete package with career progression, deep single-player content, and a large car and track roster, waiting for 1.0 — or at least a few more updates — is the more practical choice. The game is not feature-complete and does not pretend to be.
For the modding community, waiting is the only realistic path. The mod editor is not expected until after 1.0, and no existing AC mods will carry over to the new engine.
The Bottom Line on Assetto Corsa EVO Early Access
Assetto Corsa EVO Early Access is a simulator caught between an outstanding driving foundation and an incomplete feature set. The career mode pivot and declining player count make for discouraging headlines, but the underlying product — the physics, the visuals, the Daily Racing Portal — represents genuine progress for the franchise.
KUNOS has built the hardest parts well. The question is whether the studio can fill in the rest before the community’s patience runs out. With Free Roam, the Driving Academy, and a 1.0 target on the horizon, the next six months will be decisive.
The sim racing genre rewards patience. The original Assetto Corsa was not the game it eventually became at launch, either. Assetto Corsa EVO Early Access faces warranted scrutiny, but the Early Access period is designed to allow for exactly this kind of iterative development.


Honestly, nobody cares about career mode, we want high quality tracks and cars, a better user interface with easier settings and setups, better multiplayer experience to play with our friends, easier community server creation and perhaps more customization for the car aesthetics.