Assetto Corsa Evo teaser image for release 0.5

Kunos Simulazioni launched the Assetto Corsa Evo 0.5 update on February 12, 2026, delivering the largest content drop since the sim racing title entered Early Access, according to the official announcement. The update adds seven new cars across approximately 18 variant configurations, two laser-scanned circuits with eight total layouts, a rebuilt differential physics model, and a suite of multiplayer and performance improvements.

Update 0.5 represents a significant milestone on the Early Access roadmap as Kunos pushes toward a 1.0 release targeted no earlier than Summer 2026. The patch also removes Career Mode entirely, a decision that has drawn mixed reactions from the community.

Assetto Corsa Evo New Cars Span Four Decades of Motorsport

The car roster in Update 0.5 ranges from 1980s rally and road icons to modern track-focused machinery, adding depth across multiple eras and disciplines. The full lineup includes approximately 18 variant configurations spread across seven base models.

The Audi Sport quattro (1983) arrives as a single variant, bringing the turbocharged inline-five rally legend to the sim. Notably, it is the first car in Assetto Corsa Evo to utilize the update’s new differential locking model, a feature that has implications across the broader physics overhaul.

Assetto Corsa Evo Audi A4 quattro front camera view on the track
Audi Sport quattro, 1983

The BMW M2 Coupe (G87) joins the roster in two variants, representing BMW’s modern compact M car platform.

BMW M2 Coupe

The Caterham Seven 485 CSR Final Edition offers three configurations of the lightweight track weapon, which tips the scales at roughly 500 kilograms.

Caterham Seven 485 CSR Final Edition

For dedicated track driving, the Dallara EXP arrives as a single variant producing 493 horsepower from a dry weight of just 890 kilograms.

Dallara EXP 4

The Porsche 911 GT3 RS (992) adds two variants of the track-focused 911 to the garage.

Porshe 911 GT3 RS

Rounding out the lineup are two fan favorites. The Toyota AE86 Sprinter Trueno ships with four variants, including tuned configurations, catering to the drift and grassroots motorsport community.

Toyota AE86 Sprinter Trueno in Assetto Corsa Evo shown in one of four available configurations
Toyota AE86

The Volkswagen Golf GTI (Mk1) completes the roster as a single variant of the original hot hatch.

Golf GTI MK1

The diversity of the car list signals Kunos’s intent to broaden the simulation’s appeal beyond pure GT and prototype racing, reaching into historic rally, lightweight track days, and modified street cars.

Assetto Corsa Evo Watkins Glen and Paul Ricard Add Eight Layouts

Watkins Glen International arrives with four layout configurations. The storied New York circuit, home to decades of American motorsport history across NASCAR, IMSA, and Formula 1, has been laser-scanned for accuracy in Assetto Corsa Evo.

Aerial view of the laser-scanned Watkins Glen International circuit in Assetto Corsa Evo
Watkins Glen International Circuit

Circuit Paul Ricard also joins the track roster with four layouts. The French venue, known for its distinctive blue and red runoff areas and its role as a testing and racing facility, has likewise been laser-scanned.

Circuit Paul Ricard

Together, the two circuits contribute eight new track configurations, expanding the total track count in Assetto Corsa Evo to approximately 12 venues.

Gain-Based Track Limits, Blue Flags, and Launch Control

According to the Assetto Corsa Evo patch notes, the 0.5 update introduces a gain-based track cut system that replaces traditional binary track limit enforcement. Rather than penalizing drivers the moment they exceed track boundaries, the system evaluates whether leaving the track produced a measurable advantage.

Drivers who trigger the system have a 500-meter window to surrender the gained advantage voluntarily. Penalties escalate progressively from warnings through to disqualification for repeated or egregious violations. The system also supports per-corner deviation parameters, allowing track-specific tuning of enforcement thresholds.

Additional new features include a free camera mode for replays and content creation, marking the first time this functionality has appeared in Assetto Corsa Evo. Blue flags are now fully functional in multiplayer sessions, and a new launch control system has been implemented across applicable cars.

Differential Model Overhaul and Physics Refinements

The physics engine receives substantial attention in Update 0.5, headlined by a rebuilt differential model. The new system introduces mechanical locking behavior, providing more accurate torque distribution and slip characteristics under load. The Audi Sport quattro serves as the showcase for the new locking differential implementation.

Higher-resolution aero map interpolation improves aerodynamic modeling, delivering more granular downforce and drag calculations across different ride heights and angles of attack. Reworked Electronic Stability Control calibration for modern sports cars improves the accuracy of factory-spec ESC intervention.

In-cockpit view of the BMW M2 CS Racing in Assetto Corsa Evo showing updated HUD and physics
BMW M2 Interior Camera View

The solid rear axle model now supports adjustable camber and toe settings, expanding setup options for applicable cars. Across the existing car roster, Kunos applied car-specific physics adjustments to 14 vehicles.

Among those, the BMW M2 CS Racing stands out with a comprehensive rework. The update introduces a new 450-brake-horsepower variant alongside the existing 360-brake-horsepower TCX specification, giving competitive sim racers two distinct performance tiers within the same platform.

Server Browser Returns Alongside Multiplayer Improvements

Update 0.5 restores the server browser, a feature absent since Assetto Corsa Evo entered Early Access. Players can now select liveries and car configurations before joining a server, streamlining the process of entering online sessions.

Kunos overhauled the SimGrid daily racing integration to support “mechanical variants,” enabling more granular car selection within competitive lobbies. Race organizers can now specify not just car models but individual configurations for events.

User interface improvements across multiplayer include ERS limit indicators on the gear widget, a new pit stop page on the multi-function display, and tire compound information displayed directly in the session leaderboard. Car selection now persists across menu navigation, and clipboard paste functionality has been added for server passwords.

Weather and track condition synchronization has also received improvements, though Kunos notes that calibration of these systems remains ongoing.

DLSS 4.5 and Visual Improvements

On the performance front, Update 0.5 integrates NVIDIA DLSS 4.5, the latest iteration of the deep learning super sampling technology. The upgrade should provide improved image quality and performance scaling on supported hardware.

Rendering improvements include enhanced cubemap shadow quality and a fix for decal mip mapping that reduces flickering on distant surfaces. These changes target visual consistency, particularly at speed and across varying camera distances.

The audio engine also receives attention in this update. New bodywork damage sounds provide audible feedback during contact, and a reworked launch control audio system better reflects the mechanical behavior of the new launch control feature.

Career Mode Removed, Driving Academy Planned

In a notable structural change, Update 0.5 fully removes Career Mode and its associated economy system, including XP progression and virtual currency. Assetto Corsa Evo now loads directly into Open Mode upon launch.

Players who previously purchased cars through the in-game economy retain those vehicles in their garages automatically. Kunos Simulazioni has stated that a replacement feature called “Driving Academy” is planned for a future update, though the studio has not provided a specific timeline.

The removal has generated mixed reactions within the community. Steam recent reviews for Assetto Corsa Evo have dropped to “Mostly Negative” as of this writing, reflecting ongoing player frustration with the Early Access development trajectory. Some players have expressed concern about the removal of progression systems, while others view the change as a necessary refocusing of development resources.

What the Assetto Corsa Evo 0.5 Update Means Going Forward

With Update 0.5, Assetto Corsa Evo’s total content library has grown to approximately 37 cars and 12 tracks. The title remains in Early Access on Steam, with Kunos Simulazioni targeting a 1.0 release no earlier than Summer 2026.

The next major milestones on the roadmap include the Driving Academy feature intended to replace Career Mode, along with continued content drops adding cars and circuits. The Assetto Corsa Evo 0.5 update marks a clear inflection point in the Early Access journey, and whether this pace and direction will shift community sentiment remains to be seen as the simulation progresses toward its full release.